![]() Rumour has it that Stef Moroyna wants to keep this in the game. Also known as "clip glitching", similar to what you can do with blueprint editing. When moving two or more parts into the same place then selecting them both and moving them, the parts stay together when launching.Parachute fully deploying above 250 meters.Intense lag when travelling through a planet's surface without rover wheels and with "Unbreakable Parts (No Collision Damage)" on.Random teleportation into the Sun when spacecraft goes too far.Parachute deploying when switching back in map view.Map randomly zooming and moving to a different location.Electricity doesn't generate faster while in time warp. ![]() ![]() Persistent transfer window after switching rockets.Adding parts to the build editor adds mass and T.W.R even when not attached to a rocket.Camera follow bug-arbitrary arrow point.Transfer window not appearing in rocket orbit, but appears in planetary orbit.Loss of parts when landed rockets meet new rockets.Build screen overlay on the main launch screen.Temporary solution: Create a new save at the planet then restart the game.Aerobraking behaves differently before and after loading a save file.Atmosphere and aerodynamics malfunction.Temporary solution: if the Earth is on its side or upside-down, reload the rocket.5.1 Oddities caused by blueprint editing.
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